Computer Animation — Final Project

Final Project — Short Animation

Due: Friday, 12/12/2025 2:00 p.m.   |   Fall 2025

Project

Title: Mrs. Rabbit Uses her Imagination

Name: Brian F.

Date: 12/4/2025

Project Description: Create a short animation, lasting at least 30 seconds, taking into account the topics we covered this semester. Try to make the final product entertaining and incorporate as many of the Disney 12 animation principles as possible.

Storyboards

Frames

Three rendered frames from the animation.

Final Animation

An opening segment shows a rabbit girl in a dress drifting down from the sky, landing on a chair, and grabbing an open book. As she begins to narrate the characters come to life.

If you prefer a direct link, paste it here: (your video link)

Credits

Assets used from external sources.

Addendum (12/2/2025): As of this date the Sketchfab listing for the Spamton model appears to have been removed; the reason is not known.

Notes / Explanation

I started with the animation of Satan and Mr. Cabal. Now you may have guessed that these are not models of the characters from the book I happen to be reading at the moment, because those don't exist. I instead chose to use models of characters they reminded me of, replacing Mr Cabal with a character known as Spamton and Satan one referred to as Tenna (like antenna, because he has a CRT for a head). From this point forward I'll be referring to them by those names for simplicity's sake.

I have three primary reasons behind my choice for the character models. The first of course has its roots in personal interest. I had already seen and was already curious about the models from familiarity with the characters, and thought their demeanor was fitting. The game they come from is about objects coming to life, so I already knew how I could frame what I wanted to do in a way that hopefully wouldn't lose the audience. The second is my desire for practice with complex and simple rigs. I've used the rig generator used on Tenna before, so I knew the basics of the controls, but when I tried making models the topology and weight painting were somewhat limiting and I wanted practice with properly made models, hoping I could study the topology afterwards and understand what made it work. I also wanted to practice animating simpler rigs, with none of the generated bells and whistles, so I chose the Spamton model for that purpose. The third reason is that these characters don't need traditional lip flaps, and thats going to be a requirement if I'm working with dialogue and I want to submit this on time.

I did have to make a few modifications to the rigs though. For Tenna, I had to redo most of the shading, as it was much too stylized, though I kept it for the face, as the brightness seemed fitting for a glowing screen. Spamton also needed a minor shader adjustment to add transparency to his glasses for one shot, but the primary issue was in the rigging. The initial issue being that the eye controls weren't hooked up properly so I had to learn what a "Damped Track" was, but I also found that there was no bone to control the position of the glasses; It seems they were meant to stay in place. An odd but simple fix. While not necessarily a rigging issue, Tenna doesn't have any controls to change the shape of his head, so I used a lattice modifier in his last shot, as I felt it wasn't expressive enough.

You may notice that I cut the shot where Tenna points his thumb at himself. My plans had to change when I realized that the rigs arm poles weren't working properly so I couldn't position the elbows. I had already animated up to that point so I had to cut to the next shot to avoid having to redo the animation or figure out retargeting. I ended up just importing a new version of the rig that I could use for the next scene, this time giving a thorough test for every function I planned on using.